Manual

Guides / Manual

Use this section to learn one job at a time.

Follow the path in order, or jump to a single task and come back later.

Learning Path

  1. Getting Started - install tools and run your first project
  2. Using the CLI - create projects, open the editor, run the game
  3. Editor Workflow - understand panels, shortcuts, and save rules
  4. Scene Authoring Basics - build and save a playable scene
  5. Game Objects and Components - add objects and attach behavior
  6. Textures and Tile Maps - create visual assets and assign them
  7. Prefabs and Reuse - reuse objects across scenes and runtime
  8. Scripting Basics - write your first behavior script
  9. Input, Collisions, and Triggers - react to keys and contacts
  10. Changing Scenes - move between levels and screens
  11. Object Pooling - reuse bullets and enemies efficiently
  12. Playtesting and Debugging - validate behavior and fix issues
  13. Project Organization - keep projects maintainable as they grow

Quick Lookup

Workflow Maps

API Reference

For exact command names, file shapes, and engine classes, use the API Reference.