Guides / Manual
Use this section to learn one job at a time.
Follow the path in order, or jump to a single task and come back later.
Learning Path
- Getting Started - install tools and run your first project
- Using the CLI - create projects, open the editor, run the game
- Editor Workflow - understand panels, shortcuts, and save rules
- Scene Authoring Basics - build and save a playable scene
- Game Objects and Components - add objects and attach behavior
- Textures and Tile Maps - create visual assets and assign them
- Prefabs and Reuse - reuse objects across scenes and runtime
- Scripting Basics - write your first behavior script
- Input, Collisions, and Triggers - react to keys and contacts
- Changing Scenes - move between levels and screens
- Object Pooling - reuse bullets and enemies efficiently
- Playtesting and Debugging - validate behavior and fix issues
- Project Organization - keep projects maintainable as they grow
Quick Lookup
- Need to create or run a project quickly? Using the CLI
- Need to build a new level? Scene Authoring Basics
- Need reusable enemies or bullets? Prefabs and Reuse
- Need script examples? Scripting Basics
- Need collision and trigger behavior? Input, Collisions, and Triggers
- Need level-to-level transitions? Changing Scenes
- Need runtime stability under many spawns? Object Pooling
Workflow Maps
- Scenes, Prefabs, and Assets - cross-topic content workflow map
- Scripting and Gameplay - cross-topic gameplay workflow map
API Reference
For exact command names, file shapes, and engine classes, use the API Reference.